Platform Controller
This is a recreation of a basic platform controller project I made couple of years ago, whose source code I lost.
I used my own customized finite state machine to program main mechanics. I will upload the source code any time soon.
Game supports both Keyboard&Mouse and Gamepads
This demo level includes a basic platformer character with:
- Adjustable jump height
- Wall jumping
- Wall climbing (Only purple brick walls are climbable in this demo)
- Sliding down on walls
- Ledge hanging
- Climbing on hanged ledges
- Interaction with level design objects
- Coyote time
- Input buffering
Controls:
Move Left -> A or Left Joystick Left
Move Right -> D or Left Joystick Right
Jump -> Space or Xbox A or PlayStation X
Drop -> S or Xbox B or PlayStation Circle
Hold on climbable walls -> RMB or Xbox RB or PlayStation R1
Climb walls (while holding) -> W-S or Left Stick Up-Down
Sprint -> Shift or Xbox RB or PlayStation R1
Hold and move crates -> RMB or Xbox RT or PlayStation R2
| Status | Prototype |
| Platforms | HTML5 |
| Author | Derin Aşır |
| Genre | Platformer |
| Made with | Godot |

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