Axis
Axis is a third-person action prototype built in Godot, focused on directional targeting and melee combat.
It showcases a state-driven third-person character controller in a small, physically interactive demo level. You can move, jump, roll, and attack enemies, with hitstop, camera shake, and a stagger/poise system adding combat feedback.
Assets were sourced from open platforms like Kenney.nl and OpenGameArt.org, animations from Mixamo and edited in Blender. All assets were adapted manually, and all code was written by me.
The project is open source — click here to view the repository.
Controls:
Movement: WASD / Left Analog Stick
Camera: Mouse / Right Analog Stick
Target Lock: Right Click / Xbox LT / PlayStation L2
Light Attack: Left Click / Xbox RB / PlayStation R1
Heavy Attack: F / Xbox RT / PlayStation R2
Sprint: Shift / Xbox A / PlayStation Cross
Jump: Space / Xbox Y / PlayStation Triangle
Evade: V / Xbox B / PlayStation Circle
Mouse Capture/Release: P

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